
If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before. If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed. Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first). If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Different attacks made with such a weapon can be made using different profiles if you wish. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If a model has more than one melee weapon, select which it will use before resolving any attacks. Void shields can never be used to prevent mortal wounds (each mortal wound inflicted on a model with void shields causes that model to lose one wound as normal).Īt the start of your Command phase, if this model has a void shield that has fewer than 3 shield points remaining, that void shield is restored to 3 shield points.

Each time an attack causes a void shield to be reduced to 0 shield points, that void shield collapses: this model loses that void shield and any excess damage inflicted by that attack is lost. Once a void shield has lost a shield point, it must continue to lose shield points due to any further damage inflicted until it collapses. Instead, for each point of damage inflicted, one of its void shields loses 1 shield point. While this model has any void shields, it has a 5+ invulnerable save against ranged attacks.Įach time a saving throw is failed for this model against a ranged attack, if it has any void shields, it does not suffer any damage.



Void Shields : This model has 2 void shields.
